Article # 489, added by Geoworks, historical record
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Interrupt 3: Breakpoint trap



Q. What is causing this in Swat

   *** No explanation available ***
   Interrupt 3: Breakpoint trap
   Stopped in FatalError, address 2282h:01c8h
   CheckHandleLegal+30: MOV   AX, 12 (000ch)

A. Regarding interrupt 3:  When you get something like this, a random
   interrupt in Swat that just kills everything, you can often stop it
   from happening by invoking PCCOM differently on the target. Add 10 to
   the interrupt number, turn it into hexadecimal, and make PCCOM ignore
   that number. For example, you would run PCCOM thus:

	PCCOM /i:d

   This would make PCCOM ignore the unwanted mouse-generated interrupt.

   Using a bus mouse instead of a serial mouse may also take care of it.